Eggies: a kobold management game
The fatter you get, the more kobolds you need
Eggies is a prototype game with a fairly simple reward loop: you’re a dragon with a single kobold, who is supposed to go out adventuring and bring you back shinies for your hoard. For some reason, more often than not, your kobold comes back impregnated with something other than treasure.
Kobold eggs are surprisingly delicious; eating them makes you fatter. The fatter you get, the more eggs you need to maintain weight. But in order to get more eggs, you need more impregnated kobolds.
That means you need to let some eggs hatch! But the more kobolds you accumulate, the harder it is to manage all their little adventures and make sure they’re staying out of mischief.
There isn’t much more to it. I stopped working on it after I got the demo running and moved on to a bigger dev project. Likely, some of the mechanics will make it into future games. It was really fun to build a game engine from scratch.
The feature I’m most proud of: kobolds “on adventure” have random encounters that they can remember, and relate to you when they return. I was hopeful that this could become the basis of some kind of personality / digital pet simulation (which is MY WHOLE THING). As that idea grew, I diverged from this game because the game loop here is much more focused on the dragon’s growth (which I never tuned) and balancing his needs with his kobolds.